Uses of Package
inpro.gui

Packages that use inpro.gui
demo.inpro.system.greifarm.gui   
inpro.gui all kinds of GUI components in block-world domains. 
inpro.gui.pentomino   
 

Classes in inpro.gui used by demo.inpro.system.greifarm.gui
Canvas
          a canvas that contains @see{Tile}s which can be selected, moved around, placed, etc.
CursorCanvas
          PentoCursorCanvas, extends Canvas with a hand cursor implementation a cursor is placed on the board and can be controlled via mouse-like operations: the cursor can be pressed, released or the state can be toggled and it can be moved around, either immediately or following a path from the current position operations are also available using relative block units actions with the cursor will trigger the corresponding operations of PentoCanvas to reflect the changes of the hand cursor on the pentomino board also, this class will trigger repaint() when appropriate subclasses may want to hide the cursor by setting cursorVisible to false
ImageTile
           
Tile
          an abstract pentomino tile / puzzle piece / whatever it can be drawn (this is to be implemented by derived classes), selected, then moved around, and be in a placed or unplaced state, and a few more things implementing classes (for now) are ImageTile (used in Greifarm), and PentoTile (used in all things pentomino)
 

Classes in inpro.gui used by inpro.gui
Canvas
          a canvas that contains @see{Tile}s which can be selected, moved around, placed, etc.
CursorCanvas.MoveThread
           
Point
           
Tile
          an abstract pentomino tile / puzzle piece / whatever it can be drawn (this is to be implemented by derived classes), selected, then moved around, and be in a placed or unplaced state, and a few more things implementing classes (for now) are ImageTile (used in Greifarm), and PentoTile (used in all things pentomino)
 

Classes in inpro.gui used by inpro.gui.pentomino
Point
           
Tile
          an abstract pentomino tile / puzzle piece / whatever it can be drawn (this is to be implemented by derived classes), selected, then moved around, and be in a placed or unplaced state, and a few more things implementing classes (for now) are ImageTile (used in Greifarm), and PentoTile (used in all things pentomino)