inpro.gui.pentomino
Class TargetPattern
java.lang.Object
inpro.gui.pentomino.TargetPattern
public class TargetPattern
- extends java.lang.Object
Defines the goal pattern of a pentomino game.
- Author:
- whoever implemented the original pentomino code, timo: some adaptations/deprovements over the years
Constructor Summary |
TargetPattern(int x0,
int y0,
int scale)
|
TargetPattern(int x0,
int y0,
int scale,
java.lang.String patternFile)
|
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
OUTSIDE
static final java.lang.Object OUTSIDE
INSIDE
static final java.lang.Object INSIDE
pos
private Point pos
scale
private final int scale
dim
public Point dim
tray
public java.lang.Object[][] tray
TargetPattern
public TargetPattern(int x0,
int y0,
int scale,
java.lang.String patternFile)
TargetPattern
TargetPattern(int x0,
int y0,
int scale)
init
void init(int x0,
int y0,
int nx,
int ny)
draw
public void draw(java.awt.Graphics g)
index
public Point index(Point p)
map
public Point map(Point p)
getField
public java.lang.Object getField(Point p)