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| Packages that use demo.inpro.system.greifarm | |
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| demo.inpro.system.greifarm | This package contains all classes that are necessary for the Greifarm domain. |
| Classes in demo.inpro.system.greifarm used by demo.inpro.system.greifarm | |
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| ActionIU
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| ActionStrength
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| ActionType
enumeration of the different actions in our domain along with handy test operations and a reversing operation |
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| DropListener
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| GameScore
a nice little highscore that counts down during game play and increments when waste is dropped into the bowl |
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| GreifarmActor
GreifarmActor is the NLU and action management component for the Greifarm prototype (as the Greifarm prototype is not really a "dialogue system", but rather a speech-controlled application, we avoid the term "dialog manager") This class consists of the following components, which all live in their own subclasses: GreifarmActor: the incremental processor (PushBuffer) which handles incoming IUs and initiates the corresponding processing. |
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| GreifarmController
this encapsulates greifarmController control and only exposes the task-dependent actions |
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| GreifarmExperiment.RecoRunner
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| GreifarmExperiment.Score
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| NLU
this encapsulates natural language understanding |
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