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See:
Description
Interface Summary | |
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DropListener |
Class Summary | |
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ActionIU | |
ActionIU.StartActionIU | |
GameScore | a nice little highscore that counts down during game play and increments when waste is dropped into the bowl |
GreifarmActor | GreifarmActor is the NLU and action management component for the Greifarm prototype (as the Greifarm prototype is not really a "dialogue system", but rather a speech-controlled application, we avoid the term "dialog manager") This class consists of the following components, which all live in their own subclasses: GreifarmActor: the incremental processor (PushBuffer) which handles incoming IUs and initiates the corresponding processing. |
GreifarmController | this encapsulates greifarmController control and only exposes the task-dependent actions |
GreifarmExperiment | |
GreifarmExperiment.Score | |
NLU | this encapsulates natural language understanding |
WordAdaptiveSmoothingDeltifier | TODO/possible extensions: - make incremental smoothing depend on currently salient actions (left is more likely after left, stop is more likely while moving) |
Enum Summary | |
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ActionStrength | |
ActionType | enumeration of the different actions in our domain along with handy test operations and a reversing operation |
This package contains all classes that are necessary for the Greifarm domain. As this domain was explored rather early, it uses little ''generic'' dialogue management classes and instead relies on it's own implementation, which is contained in this package, along with a main class (GreifarmExperiment) which starts up the greifarm and allows to test different ASR smoothing conditions.
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